DM-Toys-Story

Hey hey hey, Clam's in Da-House

In Game screen shots

Download map
8.25mb
.rar format

Author
Stuart Buck
aka "Combitz"
Homepage

see read-me.txt  for further information

Testing specs

700 AMD Athlon
384mb 133mhz
32mb GeForce 2
800x600 all details lower, with coronas on.

0 bots = 45 FPS
10 bots = 29 FPS
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2100 AMD Athlon
1gb DDR 2700 333fsb
128mb Geforce 4600Ti (the mother of most cards)
1280x1024 Everything on max (holy cow)

0 bots = 85 FPS
10 bots = 43 FPS
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Developed and tested on:
2600 AMD Athlon
1gb DDR 2700 333fsb
256mb Geforce FX 5600 Ultra
1024x768 all items average, all extras on.

0 bots = 75 FPS
10 bots = 34 FPS

Or better still you'll be in Clam's house. Your 9 inches high, you and your fellow toys have the house to yourselves, so out come the jump pads and let rip with some fire power.

Great for 6-10 bots or players

Build details

A good friend Clam, asked me if I could build a map of his house for his son Callum who is 6 years old. At first I said no, then as the days went on I thought about some of the features in his house and started to see the light of what could be done.

First I did a quick layout after I phoned Clam and told him to pace out his rooms (bet he thought I was mad). Then with the details from this I mapped out the basic greyscale sizes of the level. Took two attempts to get it right but once it was done I sent it to clam for a look. He asked again for me to map out his house and I accepted the challenge as I saw a competition to build a map in a month at Designer Core. The prize is a top notch Logitech mouse. Fingers crossed, I've also been looking for something to produce to show game developers what I can do. So that gave me three reasons to do this. It was a slow start really but the last week was crunch time. Every night if I wasn't building things I was playing the map until I was bored looking for errors. Weird but I can play this map for hours and still want to play again. I have never done that before which is why this page is here.

Overall build time was 120 hours. 100 hours of creation and about 20 hours testing. There are some small issues I would like to fix but time scale got the better of me and it had to be entered into the competition. I will look into fixing the problems at a later date for version 2. For this I plan on adding a loft and the back garden with some vehicles to rip up dads lawn:) Will be a while before I get time to do this.

Anyhow get the map and please, tell me what you think of it, we have had hours of fun with it and I  really enjoyed doing it. Note: Try the invasion game-type too in co-op mode.  

-= Edit =-
Designer Core failed to pay out on the prize and decided to cancel the competition a week after the deadline and after many members had spent 100's of hours in creation. You can only imagine the response they had, I cannot put any of them in print without offending...... They will no doubt reap the whirlwind. (I have removed the link to them)
-= /Edit =-

DM-Toys Story 2 has NOT been released by me! Some loser has decided to modify it and state that it has been released

Click to see Clams front room
Living room
Multi-style gameplay and a very unsafe place to be. the sniper rifle is in the open but you take a gamble on no-one has beaten you to it.

Click to see Clams kitchen

Kitchen
This is of course the health room, its everywhere. If you feeling shot up then this is the place to recover.

Click to see Clams sons bedroom

Callum's Bedroom
If you like camping in a level and snipering this is the room to be in.